Direct XML for config

  • 7 posts
  1. Very nice.

    I wondered whether you might add the option to send in XML directly (as a long string in the flashvars) as well as with an external XML file.

    I've done this with Flash components of my own, and it allows me to, say, pick items out of a database and feed them to the Flash item directly from the PHP script that builds the page. This makes life a bit easier, and is more flexible- i.e. you can match page text with Flash content. It will also lower the overhead for dynamically built pages if it's all in one script.

    The other major advantage is that it's easy to gracefully degrade to, say, the first slideshow item as an img for people who don't have the right version of Flash installed.

    Keep up the good work :)

  2. This feature was requested in the original support page (by me actually). It was stated that you would try to implement this feature so that the XML could be embedded into the HTML instead of requiring an external file. Were you able to accomplish this yet?

  3. Hey guys,

    that request will be implemented (like a bunch of others) in next major release but I can't precise when the new version will be released. Please understand that I'm only sole working on this thus things are going a bit slower that usual but hopefully that will change soon too! ;)

    Thanks!

  4. Any update on when this feature will be released? As soon as it is, I will start my testing and most likely talk to you about a commercial license.

    Cheers,
    Joe

  5. tsummerall

    4 months ago

    Being able to pass in xml as a flashvar or using a separate externally exposed function is a big deal. We'd love to add cu3er as something our website creation tool gives users easy access to via our gallery system, but we can't do it right now without this feature. With this feature we could do it in a few hours.

  6. tsummerall

    4 months ago

    Also I'd be happy to help implement this feature if it hasn't been worked on yet...

  7. Is this feature implemented in v1.0? Do you have any documentation around it?


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