Previous Symbol: <prev_symbol>

XML location & structure

<cu3er>
  <settings>
      <prev_symbol>
          <defaults ... />
          <tweenIn ... />
          <tweenOut ... />
          <tweenOver ... />
      </prev_symbol>
  </settings>
</cu3er>

Overview

Having navigation buttons (prev/next) only, which are represented as simple graphic shapes, may not always be enough to provide the best viewing experience. In order to improve the navigation and enrich the slide viewing, a range of navigation symbols is supporting the navigation buttons. Their visual information is represented by 10 different arrow symbols that are telling the user very clearly which action they are able to perform.

There are 10 navigation symbols available:

Navigation symbols have their own tween nodes, as usually navigation buttons do, allowing you to tween the symbol independently from the navigation button. This feature gives you an almost unlimited number of possibilities for combining, configuring, and tweening both, navigation buttons and navigation symbols.

Registration/transformation point is aligned with the symbol’s center point!

Include the node in order to display “previous” symbol in the CU3ER. Clicking on the symbol will instruct the CU3ER to perform 3D transition and to show the previous defined slide in XML.

”Previous” symbol may become disabled when you are seeing the first slide before the last one is fully loaded. The CU3ER will set its alpha property to 0.15 and make the button non-clickable until the last slide has been loaded.

”Previous” symbol may contain the following four nodes:

XML Reference

Node / Attribute <defaults/> <tweenIn/> <tweenOut/> <tweenOver/> type description
type 1       number Range from 1 to 10. Numeric representation of available symbols.
time   0.3 0.3 0.3 number Duration (in seconds) of the tween
delay   0 0 0 number Delay (in seconds) before the tween begins
x   50     number x position
y   swf height / 2     number y position
width         number width TIP: for symbols use scaleX to change object dimension instead
height         number height TIP: for symbols use scaleY to change object dimension instead
rotation   -180     number rotation (in degrees)
alpha   0.85 0 1 number Range from 0 - 1. Alpha/ transparency of the object
tint   0xFFFFFF     hex number Hexdecimal number. Color of the object.
scaleX   1     number Range from 0 - max. Horizontal scale of the object
scaleY   1     number Range from 0 - max. Vertical sale of the object