Next Button: <next_button>
XML location & structure
<cu3er>
<settings>
<next_button>
<defaults ... />
<tweenIn ... />
<tweenOut ... />
<tweenOver ... />
</ next_button>
</settings>
</cu3er>
Overview
Navigation buttons, represented as graphic shapes, are used for navigate trough slides. Include the
Registration/transformation point is aligned with the object’s center point!
If the slide you are trying to show is not loaded yet, clicking the “next” button will instruct the CU3ER to apply the transition out (tweenOut)
”Next” button may contain the following four nodes:
- <defaults />
Node containing general attributes for next button. Available attributes: - round_corners = "topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius"
- <tweenIn />
Transition in tween node - tweening properties for item appearance on stage: Tweening › Tween In - <tweenOut />
Transition out tween node - tweening properties for item disappearance from stage: Tweening › Tween Out - <TweenOver />
Tween node defining 'on mouse over' tween: Tweening › Tween Over
Example
<next_button >
<defaults round_corners="5,5,5,5" />
<tweenIn tint="0xFF0000" x="500" y="300" />
<tweenOut x="600"/>
<tweenOver tint="0xCC0000" scaleX="1.5" scaleY="1.5"/>
</next_button>
XML Reference
| Node / Attribute | <defaults/> | <tweenIn/> | <tweenOut/> | <tweenOver/> | type | description |
|---|---|---|---|---|---|---|
| round_corners | 0, 0, 0, 0 | numbers | Range from 0 to max. Enter comma separated values for topLeftRadius, topRightRadius, bottomLeftRadius and bottomRightRadius | |||
| time | 0.3 | 0.3 | 0.3 | number | Duration (in seconds) of the tween | |
| delay | 0 | 0 | 0 | number | Delay (in seconds) before the tween begins | |
| x | swf width - 50 | number | x position | |||
| y | swf height / 2 | number | y position | |||
| width | 50 | number | width | |||
| height | 50 | number | height | |||
| rotation | 0 | number | rotation (in degrees) | |||
| alpha | 0.5 | 0 | 0.85 | number | Range from 0 - 1. Alpha/ transparency of the object | |
| tint | 0x000000 | hex number | Hexdecimal number. Color of the object. | |||
| scaleX | 1 | number | Range from 0 - max. Horizontal scale of the object | |||
| scaleY | 1 | number | Range from 0 - max. Vertical sale of the object |